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Production Infrastructure and Engineering's charter is to make EA's games and services available to all players anytime and anywhere. To do this, we focus on the high availability of infrastructure, core services, and studio services. We strive to enable developers to experiment and build new games quickly with infrastructure services on demand and workflows that enable r
Posted Today
You will work together with the MCC Manager to ensure that operations during a shift are managed to proper SLAs and standards are followed. You will be the first point of escalations for MCC team members and partners and stakeholders. You will be Incident Manager for Severity 1 and Severity 2 Incidents (coordinating the incident from the initial triage to the resolution,
Posted 1 day ago
Content production plan and execute marketing assets including key art, design systems, and video Daily tracking of marketing assets and approvals Filter and clearly summarize stakeholder feedback Initiate music licencing and composition requests with EA's music group, confirming usage, territory, timeline, and artist credits Forecast plans and allocate resources for upco
Posted 1 day ago
Role Overview We are looking for an experienced project manager who is passionate about gaming to provide leadership for a group of development teams. You will create an environment that enables our development teams to focus on what they are good at and support them with administrative work and production support. You will also mentor other project managers and be an exa
Posted 1 day ago
Electronic Arts seeks a veteran social media Senior Manager to lead reinvigorating the vision and global strategy of our Battlefield social media channels. With a franchise focused approach and reporting to the Director of Global Social Media & Community and working with leadership of the Battlefield team, you will help define the franchise's strategy as the team begins w
Posted 1 day ago
Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable p
Posted 1 day ago
Electronic Arts
- Redwood City, CA / Atlanta, GA / Austin, TX / 2 more...
Create character, combat, and environmental vfx using the latest industry standard tools including Unreal Engine, Houdini, Maya, and Nuke. Work with team leadership to establish and uphold the vision and quality standards for our vfx content. This involves ensuring that vfx assets and the player experience remain consistent with the broader project creative goals. Effecti
Posted 1 day ago
Electronic Arts
- Redwood City, CA / Atlanta, GA / Austin, TX / 2 more...
Be the primary point of contact and the owner of the relationship between Cliffhanger Games and its external development partners. You will understand development needs and work alongside the game teams, suggesting suitable vendors, availability, and capacity to meet our evolving production challenges. Build long term relationships through clear communication and trust, e
Posted 1 day ago
Electronic Arts
- Marina del Rey, CA
Build playable worlds using real world topography data. Create a variety of 3D models (architecture, foliage, props) from photo references and concept art. Partner with designers to support game modes, player encounter needs, and narrative elements Conduct field trips to capture reference photography and scans (photogrammetry) Refine art assets and help solve performance
Posted 1 day ago
Lead the development of game software using cutting edge technology. Collaborate with designers, artists, and other engineers to develop and refine important systems. Implement game features and systems that are both robust and scalable. Identify and resolve software defects and glitches to ensure game performance. Mentor junior engineers and help with their technical gro
Posted 1 day ago
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what
Posted 1 day ago
Use architecture and design documentation and engage product teams to create security assessment scoping documents for upcoming product assessments Perform scoped static and dynamic application security assessments on EA products running on PC, web, mobile, and consoles Identify root causes in discovered and publicly reported vulnerabilities and recommend preventative mea
Posted 1 day ago
Electronic Arts
- Seattle, WA / Marina del Rey, CA
Coordinate and manage the rhythm of the business activities that require cross functional alignment and input, such as Team offsite workshops Town Hall / all team meetings Coordinate and facilitate weekly LT meetings Team communications including the generation and cascading of enterprise, CXO, Fan Growth, and manager communications Quarterly and annual business reviews T
Posted 1 day ago
EA SPORTS is one of the leading sports entertainment brands in the world, with top selling videogame franchises, award winning interactive technology, fan programs, and cross platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry leading sports video games, including Madden NFL football, EA Sports FC soccer,
Posted 1 day ago
We are EA As one of the world's largest video game developers and publishers, we have many well known titles Madden, FIFA, The Sims, Need for Speed, Battlefield and Star Wars, to name a few. But maybe you don't know how we're committed to creating games and services for every platform from mobile to console to give our players that anytime, anywhere access they demand. Wh
Posted 1 day ago
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